The FlyingGame AI is up and running. God help us all! In ten weeks it will cease control of the military main frames and declare all out war on the world ... but for now it seems quite content to bumble the planes around the track, occasionally getting confused and just flying around in circles.
Getting the AI working has uncovered a pretty massive boo boo on my part. It's looking horribly like in multi player there is a completely separate instance of each plane created for every extra view port and because the planes are mapped perfectly over each other it's extremely hard to tell. This effectively means there are 16 fully physics-upped planes in 4 player. It's good in a way, in that we're probably going to reach 60 fps now once I fix it, but bad in that I'm going to look really really silly when I tell the lads.
Oh well, we won at footy 4 -2 hooray, means we don't get relegated too :-D
Wednesday, 24 March 2010
Monday, 22 March 2010
Artwork update
Its been a few weeks for me, got a bit behind what with work taking up most of the time.
Hopefully that should die down a bit now and I can get back ontop of things.
Need to finish the spaceship which is almost there, and then get onto the front end, and get the positions correct and add any polish that is needed.And will carry on polishing what is there rather than make new things for the time being.
Also been doing the iphone game artwork which is coming along quite well, so my time is shared between these two. Would like to help out on the canyon level too, when i get a chance.
Hopefully that should die down a bit now and I can get back ontop of things.
Need to finish the spaceship which is almost there, and then get onto the front end, and get the positions correct and add any polish that is needed.And will carry on polishing what is there rather than make new things for the time being.
Also been doing the iphone game artwork which is coming along quite well, so my time is shared between these two. Would like to help out on the canyon level too, when i get a chance.
Wednesday, 10 March 2010
I'm on the level ... ahh ...no ... actually i'm not.
Done pants all this week. Too busy dancing to disco music and eating things, mostly cakes. The level selection's screen suffered for it a little ... well ... in that I just didn't do it :-) Shouldn't take too long anyhow this week and might start looking at getting some planes flying around by themselves.
Still torn whether just to shoehorn something in or do some nice AI, guess it depends if we're going to do AI that you actually want to fly against or just use it for tying together the race states with planes flying around before and after, hmmm.
Should probably clean my car too, bleurgghh and double bleurghhh.
Still torn whether just to shoehorn something in or do some nice AI, guess it depends if we're going to do AI that you actually want to fly against or just use it for tying together the race states with planes flying around before and after, hmmm.
Should probably clean my car too, bleurgghh and double bleurghhh.
Wednesday, 3 March 2010
Codey code code,
No-one thought code could be this way, and almost noone thinks it could ever be like it again. An old man caught glance of my screen the other day and wept openly. It's a beautiful thing we're creating here. WORLD! you're welcome.
The frontend continues apace ( as does my lusting after Amy Williams. She's back in Britain now after the olympics and still no phone call ) :-( Spent most of my time on the plane/player selection lobby screen thingey. Hopefully crack on with the level select screen next week.
The frontend continues apace ( as does my lusting after Amy Williams. She's back in Britain now after the olympics and still no phone call ) :-( Spent most of my time on the plane/player selection lobby screen thingey. Hopefully crack on with the level select screen next week.
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