Wednesday, 24 March 2010

The beginning of SkyNet

The FlyingGame AI is up and running. God help us all! In ten weeks it will cease control of the military main frames and declare all out war on the world ... but for now it seems quite content to bumble the planes around the track, occasionally getting confused and just flying around in circles.

Getting the AI working has uncovered a pretty massive boo boo on my part. It's looking horribly like in multi player there is a completely separate instance of each plane created for every extra view port and because the planes are mapped perfectly over each other it's extremely hard to tell. This effectively means there are 16 fully physics-upped planes in 4 player. It's good in a way, in that we're probably going to reach 60 fps now once I fix it, but bad in that I'm going to look really really silly when I tell the lads.

Oh well, we won at footy 4 -2 hooray, means we don't get relegated too :-D

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