Tuesday, 31 August 2010

Sunday, 29 August 2010

Holy Moley Launched!

Holy Moley, in peer review progress on x-box indie games
Hopefully in a few days the game will be live!!! once there is enough reviews...
Download and review the game here, please

http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=9e214aa3-f2a9-4620-81c1-336c5529d26a&type=1

Tuesday, 10 August 2010

Video Killed the radio star

Well today has been spent on after fx, trying to remember how to do the things I want. After a while it soon came back, and we were putting together a small simple video of our first indie game, to allow us to send to various websites and magazines to try and boost the sales. Lacking in the music area so freesound came in very handy and hopefully works well with what we have. Its a whopper at 4gigs uncompressed for only 55seconds, so halfing the size I`ll have too, to get it onto youtube, gametrailers etc. Will wait until the game is available to purchase before uploading. Onto some concepts tomorrow which will be fun, that and the lunchtime come dine with me of course :)

Tuesday, 3 August 2010

Facebook

Well it had to happen in this modern world of half a billon users, and now its half a billion plus 1!as we are now on facebook. Just search for funbulb and there we are :). Enjoy

X-box Indie Game

Well our first indie game release is almost upon us, from start to finish in about 6 weeks while still working in full time employment is pretty good going. Were currently wrapping things up art wise, with results screens and particles the last on the main list. Its been good doing the box art too just in the fact that it makes things feel they are coming to a close on this game which is a good feeling, were also adding polish where we can while code wrap there zeros and ones up too :) . Just sound and music to implement also. Its been fun and looking forward to moving onto game number two.Will post links when available

Monday, 2 August 2010

TCRs

So there isn't actually all that much interesting code to talk about on this project, the game itself is pretty simple, both in terms of gameplay and code. That's a good thing though, simple things are great, and easy to work with.
I've been spending that last while working on menus and the dreaded TCRs, or TRCs (depending on who you're talking to). XBox Indie Games doesn't really have TCRs, so it's easier to get a game out there, it does however, have the 'evil checklist' (and the lesser 'not-so-evil checklist'), which are basically lists of things that games can do fail to pass the peer-review process. Basically they boil down to 'don't crash', 'don't mis-represent the game' and 'don't make other things break'. The game doesn't crash, and I'm beavering away at stuff like 'what happens when a memory card is removed'. For me this is definitely the most boring bit of development for me, but it's important to make the game feel finished, and hopefully I'll get it done so well that no-one will even notice all the work that went into making it 'just work'.