Monday, 2 August 2010

TCRs

So there isn't actually all that much interesting code to talk about on this project, the game itself is pretty simple, both in terms of gameplay and code. That's a good thing though, simple things are great, and easy to work with.
I've been spending that last while working on menus and the dreaded TCRs, or TRCs (depending on who you're talking to). XBox Indie Games doesn't really have TCRs, so it's easier to get a game out there, it does however, have the 'evil checklist' (and the lesser 'not-so-evil checklist'), which are basically lists of things that games can do fail to pass the peer-review process. Basically they boil down to 'don't crash', 'don't mis-represent the game' and 'don't make other things break'. The game doesn't crash, and I'm beavering away at stuff like 'what happens when a memory card is removed'. For me this is definitely the most boring bit of development for me, but it's important to make the game feel finished, and hopefully I'll get it done so well that no-one will even notice all the work that went into making it 'just work'.

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